-Rules, FAQ's, and Info- (3 sub-boards) Rules, FAQ's, and Information ((Oh my!)) This is where everyone should begin. Rules, help guides, and plot/race information are located here. Take a peak to see what is in store. Moderators: ‹James›, Tinuveil
-When Destiny Begins- (2 sub-boards) Each being in this realm begins with a distinct destiny, and they begin on a certain path. In other words, this is where you post your character bios. Moderators: ‹James›, Tinuveil
-Library of Records- A record of all things. This is where you can ADVERTISE and AFFILIATE with True Fantasy RPG. ((Guests, if you miss that, then you are blind. [no offense])) Moderators: ‹James›, Tinuveil
-The Daily Times- (3 sub-boards) Extra! Extra! Read all about it! Here is where all news, announcements, updates, and the sort are found. So pick up a copy and read up on what's happening. Moderators: ‹James›, Tinuveil
{Out of this World} (1 sub-board) Anything that does not belong in any other forum belongs here. This includes spam. You can ONLY spam in Spamalot. Have fun! Moderators: ‹James›, Tinuveil
{True Talents} (2 sub-boards) Do you make graphics? Do you draw? Or maybe you have the writer's hand? Well, if you have any hobby or artistic talent, here is where you can display your work. Moderators: ‹James›, Tinuveil
{Gypsy Campground} (3 sub-boards) The Gypsy Campground is the home of all DISCUSSIONS of True Fantasy RPG. Come here and DISCUSS anything that comes to your mind. Also check sub-boards for certain things involving DISCUSSIONS. Moderators: ‹James›, Tinuveil
Rencar Forest (1 sub-board) In the Eastern Empire there are many forests, the most famous one is Rencar Forest, known for the noble elves that dwell there. It is said that Rencar was the first forest the elves resided in. Moderator: ‹James›
Mirth (1 sub-board) The grand city of Mirth, under the reign of vampires of light is a neutral territory for all the races. Even the dwarves and elves aren't allowed to fight. Humans and all other races have been welcome into Mirth for centuries. Moderator: ‹James›
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Theodon Mountains The Theodon mountains are known for their high alps, sharp cliffs, and steep trails. The most noble race of dwarves dwell here. Moderator: ‹James›
Eastern Sea Port (1 sub-board) The Eastern Empire is famous for its sea port, a tourist attraction by far. It trades with other lands far, far, away, and makes sure that none attack the land that they dwell in. Some of the elder elves sail onto a ship into an unknown Eastern land to an isle a couple hundred miles away, a land where pure elves thrive in. Moderator: ‹James›
Lake Leodon Lake Leodon is a small lake that borders an elven forest, and a dwarven mountain. This lake has been deemed a place where elves and dwarves must get along, and is bounded by powerful magic to make sure that happens. It is a popular place to fish, relax, or to trade. Moderators: ‹James›, Tinuveil
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Western Empire
Rancoo Ranges An ancient battelground between the vampires and the witches, this is where Count Dracula the the two sisters fought to the end. Many spirits lurk in these ancient lands, not many dare wander unarmed, and unaware. Moderator: ‹James›
Darcar Village The great and large village of Darcar is known for its most noble race of witches, the ones that come from the Charmed Ones from long ago. Not many vampires are welcome here, not even those who are in the light. Moderator: ‹James›
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Cenveir The great city of Cenveir is famous for its rich products coming from western shores, and is famous for the vampires who dwell there. Most humans fear that place, for most of the vampries that lurk there are evil, guided by darkness and shadow, who seek the blood of mankind. Cenveir is also a place for trade. Moderator: ‹James›
Western Sea Port The Western Empire has a sea port, not as famous as that of the Eastern Empire's, yet just as essential in trade. The ocean goes on forver in the western seas, so many sailors in that part have to know the water around them, if they value their life, or even more, their soul and sanity. Moderator: ‹James›
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Isles of Indari The great Isles of Indari are central places of piracy, and many other things. They are hundreds of tiny islands, each with a people of its own that all decended from an elemental race, though they posses no powers, except having certain hair colors according to the element their ancestors mastered. Moderators: ‹James›, Tinuveil
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Underground Mines Complex mines where dwarves are most commonly found, though their alignment is with the shadows of darkness, so beware. Many of the greatest works of art are made by the dwarves in this very mine, and is completely off-limits but to dwarves who work their, and have permission from the King. Moderators: ‹James›, Tinuveil
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_-Northern Ranges-_
Ankor Kazadi The grand mountain capital of the dwarves. The rock is the finest, the gems are the purest, and the entire city is simply amazing. All of the dwarves with the most purest line of dwarf in their blood live here, as well as the grand king himself. Moderators: ‹James›, Tinuveil
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Witch's Circle A place where not many that are not of witch blood come. The Witch's Circle is the place where all witches come to perform the most powerful and complicated rituals that require certain elements. Moderators: ‹James›, Tinuveil
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Plague Crypts of Dor The Plague Crypts of Dor are the home of the Shadow vampires, unlike the light who have the main branch of the Crypts of Dor in the Southern Wild. These Crypts are sacred to every vampire, evil or good, and no battles can take place against the same race in these crypts, though it is commonly used as a hideout for the two alliences. Moderators: ‹James›, Tinuveil
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Salem Village Salem Village is the capital village of the race of witches. It is where the Charmed Ones once resided, and it is holy to all races. Magic built the city, and magic still runs it. Moderators: ‹James›, Tinuveil
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Woods of Yäer The woods of Yäer are where a more peaceful race of the Elves live. Dwarves are less nasty to these elves, and vice versa, due to past circumstances that are unknown due to libraries being burnt down. Who knows what lurks within? Moderators: ‹James›, Tinuveil
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_-Southern Wild-_
City of Ransow A city led by humans and witches. It is a center of trade throughought the Southern Wild and the Northern Ranges. All races do not bicker in this city, nor are they allowed to without getting banished from it. Moderators: ‹James›, Tinuveil
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Holy Crypts of Dör The Holy Crypts of Dor are the crypts that are used by the light vampires. Similar to the Plague Crypts of Dor. Moderators: ‹James›, Tinuveil
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Cáêr Church Home to many witches to perform many things, as well as a holy place for one to escape from a vampire if needed. Many things happen here that are unexplainable... Moderators: ‹James›, Tinuveil
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Gypsy Camp Come and have a fun time with gypsies... who knows what might happen. But beware, gypsies don't stay in one place for very long. Moderators: ‹James›, Tinuveil